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A Super-Spirit is a Bioni-Spirit that has upgraded without technically upgrading, either through much training or combining two normal Orbs through unnatural means.
--List of Super Spirits
--Pseudo-Super Spirits
(Note: I am NOT accepting any designs for Super-Spirits! Don't send them! I've decided that I need to stop leaving the story so open because everything's getting to powerful, so...don't expect too many of these, and don't send them.)
--List of Super Spirits
--Pseudo-Super Spirits
(Note: I am NOT accepting any designs for Super-Spirits! Don't send them! I've decided that I need to stop leaving the story so open because everything's getting to powerful, so...don't expect too many of these, and don't send them.)
Super Spirits
S01. Language Supreme - Basic: Language; Element: Rahaga; Attacks can be found on the Spirit Index, #267. Language
-Loosely based on the Pokemon Unown. This Super-Spirit was mentioned at the end of Book 1. A Language Supreme is a unique Language that rarely appears and can use all 26 of the letter-specific techniques. According to Vinxeng, at least two Language Supremes have existed in the past. A new Language Supreme, Kotoba, has been introduced in Book 2, and is the first Frere to select a female Ally (Zenrei).
S01-A. Ancient Language Supreme - Basic: Ancient Language; Element: Rahaga; Attacks can be found on the Spirit Index, #1191. Ancient Language
-Loosely based on the Pokemon Unown, Credit to PeriodicTable. A rare Ancient Language who has access to the techniques of all of the specialized Ancient Language Spirits. This Super Spirit is yet to be seen.
S01-C. Language of Hate Supreme - Basic: Language of Hate; Element: Shadow/Thunder; Attacks can be found on the Spirit Index, #908. Language of Hate
-Loosely based on the Pokemon Unown, Credit to Neya. The corrupted equivalent of Language Supreme, this Super Spirit has access to the letter-specific techniques of all variations of Language of Hate. One specimen has been seen, in possession of Darkaea.
S03. Ju-San Seishin - Basic: Zodiakai; Element: Rahaga; Effect and Attacks can be found on the Spirit Index, #378. Zodiakai
-Loosely based on the Chinese Zodiac, Inspired by Fruits Basket. The first Super Spirit form of Zodiakai ever seen. When Xotaku uses Zodiac Seal: Release he splits into 13 versions of himself with slight differences, each one representing an animal of the Chinese Zodiac and the cat. Each Seishin has only one Zodiac Style technique (in addition to Zodiakai's basic techniques), and if that technique is removed then the Seishin vanishes. For Dance of 12 Years, all of the Seishin attack in unison.
S03-C. Ju-Kyu Akuma - Basic: Zodiakai: Void; Element: Shadow/Rahaga; Effect and Attacks can be found on the Spirit Index, #907. Zodiakai: Void
-Loosely based on the zodiac, Credit to Neya. The corrupted equivalent of the Ju-San Seishin, the user splits into 19 versions of himself with slight differences, each based on one of the zodiac symbols Zodiakai: Void has an attack for. Each Akuma has only one Zodiac Style technique (in addition to Zodiakai: Void's basic techniques), and if that technique is removed, the Akuma vanishes. For Darkness of 12 Years, all of the Akuma attack in unison. One has been seen, in possession of Darkaea.
S04. Sohma Xotaku - Basic: Zodiakai; Element: Rahaga; Effect and most Attacks can be found on the Spirit Index, #378. Zodiakai. Additional Attack: Yume no Enkai (causes Rahaga damage)
-Loosely based on the Chinese Zodiac, Inspired by Fruits Basket. A Super Spirit formed when Yume enhanced Xotaku's base energy. The armor is fully gold and resembles several Zodiac animals, and the cape bears the thirteen kanji representing the animals and Xotaku's Golden Zodiac Blade is duplicated. Sohma Xotaku has enhanced speed and strength, and has the unique ultimate technique "Yume no Enkai" that summons stars that form into kanji to summon lightning bolts before creating an explosion.
S05. Twilight Sage - Basic: BionicleKeyblade; Element: Rahaga; Attacks: Endless variety of Twilight attacks (properties are extremely variable, Rahaga Element), Twilight Crash (causes Rahaga damage)
-Inspired by Kingdom Hearts. This Super-Spirit is the first Super Spirit seen in action. Vinxau and Vinxeng are the BionicleKeyblades who achieved this. A Twilight Sage has much greater mastery of Twilight, able to materialize weapons going through their enemies and create barriers in an instant. Upon becoming a Twilight Sage they discard their Keyblades and lose all resemblance to a Bionicle; a fusion with a Twilight Sage gives the Bioni-Lord green robes and a thin mask that covers only their eyes (the mask is black on one side, white on the other).
S05-C. Dark Draco Sage - Basic: BionicleShadowBlades; Element: Shadow/Dragon; Basic Attacks can be found on the Spirit Index, #905. BionicleShadowBlades
-Credit to Neya. The corrupted equivalent of Twilight Sage, this Super Spirit has mastery of Dark Draco energy equal to a Twilight Sage's mastery over Twilight. Dark Draco Sage retains its weapons and can switch back to its basic form at any time. One has been seen, in possession of Darkaea.
S07. Zero Force - Basic: BionicleShadowBlades (#905), Obscura: Assassin Form (#906), Zodiakai: Void (#907), and Language of Hate (#908); Element: Shadow; Attacks can be found on the Spirit Index
-Credit to Neya. A highly powerful Super Spirit created by combining Super Spirit-level, corrupted versions of each of Les Quatre Freres de Lame. It has the abilities of Language of Hate Supreme, Ju-Kyu Akuma, Obscura: Assassin Form, and Dark Draco Sage, and is also said to have an attack called Final Command which supposedly deals 10,000 damage. Zero Force is a titanic creature with armor that combines various attributes of Les Freres Depraves, spikes all over its body, a scorpion tail, a cape colored like the Dark Draco Sage's robes, a twisted Zodiac on its chest that is surrounded by a ring of spikes and surrounding 25 holes, and four arms that end in gauntlets that have the alphabet engraved on them. Darkaea formed this Super Spirit to combat Khadaz in the final battle of the war against the Dark Knights, and after fighting for a time Zero Force was turned into Zero Singularity.
S08. Zero Singularity - Basic: BionicleShadowBlades (#905), Obscura: Assassin Form (#906), Zodiakai: Void (#907), and Language of Hate (#908); Element: Shadow; Attacks can be found on the Spirit Index
-Credit to Neya. An Super Spirit of untold power created when Zero Force dones the Azure Crest, used by Darkaea in his final battle against Khadaz. A human-shaped black hole that wears the Azure Crest and has the arms and weapons of Zero Force, it has all the powers of the lesser Spirit in addition to its own frightening abilities. An elevated existence told of in legend, Zero Singularity has the power to reverse certain effects of the fusion that formed the Bioni-Lords universe, turning Bioni-Spirits back into Bionicles and removing the Elemental Seals of humans. If threatened, it can use True Final Command, an attack capable of inflicting one million points of damage. Zero Singularity is not complete unless it abosrbs a Berserk Gene, causing its Fusion-canceling ability to affect only a small area, and Khadaz was given help from a mysterious entity that allowed him to stop Darkaea before he could complete Zero Singularity.
S09. Death - Basic: Dread, Shadow Knight; Element: Shadow/Dragon; Effect: Dark Bone Mastery: Puts the Curse of the Dark Bone on all foes; Attacks: Dark Bone Possession (control, Shadow), Dark Bone Pillar (causes Shadow damage), Dark Flare Crash (causes Fire damage), Rapid Recovery (heal 40/turn for 2; 2 uses, Shadow), Bone Scythe of the Dark--Oblivion (causes Shadow damage, poison, and paralysis), Oblivion's Hunger (makes the next 3 swings of Oblivion vampiric, Shadow), Dark Bone Rise (causes Shadow damage, cannot be dodged), Bone Tomb (paralyze for 2, allow Thousand Dark Bones Impaling Technique, Shadow), Thousand Dark Bones Impaling Technique (causes Shadow damage), Mutagic Power (increase attack power, Shadow), Dark Bone Army Reanimation (revive a fallen Dread, number depends on power, Shadow)
-Credit to Nk. This Super-Spirit was made by Corruption and is a fusion of Dread DNA and Shadow Knight's genes. He is the Sixth Dark Knight, currently intent on becoming the next Deathtalon, and his powers are expanded beyond the abilities of a standard Dread. Instead of Suffering, he wields Oblivion, the Bone Scythe of the Dark.
S10. Deathtalon - Basic: Dread, Shadow Knight; Element: Shadow/Dragon; Effect: Dark Bone Mastery: Puts the Curse of the Dark Bone on all foes; Attacks same as S09. Death, plus Great Dark Bone Army Reanimation (Shadow, fuse five revived Dreads into one)
-Credit to Nk. Created when the Dark Knight Death collected all five shards of the Orb of the Deathtalon slain by Naraku. His power is worlds beyond what a standard Dread could ever hope to attain, and he is well aware of this. Deathtalon sought to prove himself worthy of being a Dark Knight and the true pinnacle of the Mitrivirahk race, both of which could be accomplished if he killed Nuvakuta and Librum. His ultimate goal was to drive the Omni to extinction and cause all Mitrivirahk to turn into Dread. When Deathtalon absorbed a Demon Claw, he gained a hooded black cloak and grew more powerful, but even this was not enough to accomplish his intended goal. Nuvakuta killed Deathtalon, proving that Librum was and always will be the true pinnacle of the Mitrivirahk.
S11. Librum - Basic: Dread, Omni; Element: Light/Shadow/Rahaga/Dragon; Effect at 00%: Twilight Barrier: Take -20 damage from attacks; Effect at 50%: Twilight Sphere: Attack power boosted by 20, take -30 from attacks; Default effect at 100%: Ultima Twilight Aura: def +50, atk +50; Effect at 100% with both Hakumei and Avalon: Legendary Knight of Twilight: atk +30, def +40, all attacks have a chance to cause the "Twilight" status effect, which causes a random status every turn and summons either a Light Solider (50 FE, Light, can use Protector), a Shadow Soldier (50 FE, Shadow, can use Sinister Slash (20, hits target and user, causes random status on foe, Shadow)), or a Twilight Soldier (100 FE, Rahaga, can use Protector and Sinister Slash); Has all Attacks of #439. Dread and #440. Omni, which can be found on the Spirit Index. Additional Attacks: (00%:) Dual Slice (causes Steel damage), Twilight Flame (causes Rahaga damage), Life (costs 50 FE, revive all Orbs; 1 use, Light), Death (costs 50 FE, does Shadow damage to all of the opponent's Orbs; 2 uses), Blade Block (defense, Steel), Rejuvenate (heal 30/turn for 4; 2 uses, Light); (50%:) Order (heal 40, cure status ailments; can only be used when you are under a status ailment, 1 use, Light), Chaos (causes Shadow damage, poison, burn, confuse, and blind; 3 uses), Blaze Strike (causes Fire damage, may burn), Dragonic Heritage (use a Dragon attack, Dragon), Twilight Rush (causes Rahaga damage, cannot be dodged), Elemental Seal (disables all attacks of one Element, only one can be active at a time, Element of the technique matches the Element sealed), Blade of Twilight: Hakumei (enables following four attacks, Weapon), Dark Cleave (causes Shadow damage, low accuracy), Light Swipe (causes Light damage, Sanok-level accuracy), Night Bringer (causes Shadow damage, causes a 'night' effect that doubles the power of Shaodw moves), Holy Storm (causes Light damage to all foes, heals user by damage dome; 2 uses); (100%) Recall (choose 1 of your opponent's Orbs, they must switch with that one; causes Rahaga damage, paralyze, can only be used every three turns), Equilibrium (either increase your FE to the opponent's amount, or decrease the opponent's FE to your amount; 2 uses, Rahaga), Kamikaze Crash (instant kill, you lose all FE, Fire), End of the World (opponent loses all FE, you cannot act next turn, 1 use, Dragon), Impenetrable Shield of Twilight: Avalon (Cushion Jelly-level defense for 5, Steel), Extinction (choose an Element, it now takes double damage for the rest of the battle, Dragon), Avalon's End (causes Rahaga damage, raise your accuracy and atk, can only be used after the second turn Avalon is active, you cannot use Avalon again), Virtue and Suffering's Beginning, Virtue and Suffering's End, Dusk Bringer (causes Shadow damage, all attacks (including your own) reduced by half), Dawn Bringer (causes Light damage, all attacks will now do an extra 20 Light damage that heals Light Orbs); (Attacks when "Legendary Knight of Twilight" is active) Shield Slam (causes Steel damage, may silence for 2), Protector (take damage to protect an ally, take half damage this way, Steel), For Mata Nui! (atk +10, ally's atk +40, Light), Shockwave (causes Air damage, may stun for two), Sunder (causes Steel damage, causes foe to take 20 more damage, can stack to 99)
-Credit to Nk. This Super-Spirit is formed by merging Omni and Dread, made possible by the Double Fusion feature on the Bioni-Vice. Originally tought to be a legend, Nk accidentally created it in his first fight with Death, allowing him to drive off his foe. Librum has all the powers of both Omni and Dread as well as some original abilities sugh as Twilight Flame, limited powers over life and death and order and chaos, several blade and fire based attacks, and the ability to call on Dragon attacks. It also possesses the ability to combine Virtue and Suffering into one sword, Hakumei. Librum's strength depends on the synchronization between Dread and Omni, currently 100%. Librum created the Mitrivirahk race before it disappeared, and is thought by most to be the pinnacle of the species.
S12. Burning Naraku - Basic: Naraku; Element: Fire/Shadow; Effect when transformation incomplete: Lust for Battle: All fighters gain attack power every turn; Effect when transformation complete: Invincible: Completely invulnerable to all attacks; Attacks: Instant Murder (instant-kill, 1 use, Fire), Rend (causes Steel damage, causes 'Rend' status which can stack to 10), Execute (causes Steel damage proportionate to the number of Rend statuses on the target), Persevere (boosts atk and def, Shadow), Swipe (causes Steel damage), Incinerate (causes Fire damage, burns), Death Flare (causes Fire damage, 2 round cooldown), Demise (causes Shadow damage, may blind or silence, 1 round cooldown), Blade of Wind (causes Air damage), Deathly Grip (lowers opponent's dodge change for 3 turns, causes Shadow damage, cannot be avoided), Lacerated Armor (creates spikes on armor, Steel), Flare Blitz (causes Fire damage, may burn), Impale (causes Steel damage), Ancient Tactitian (boost atk, evasion, and block chance, Shadow), Ignite Weapons (set weapons on fire, Fire), Blade Rush (causes Steel damage), Parry (defense, Steel), Fireball (causes Fire damage, burn), Rising Blaze (causes Fire damage, 2 round cooldown), Merciless Strike (causes Steel damage, piercing), War's Respite (remove 4 Lust for Battle counters, heal 20, Shadow), Fiery Purge (recover from negative status and take Fire damage, or cause Fire damage and dispel opponent's power-ups), Tremor (causes Stone damage), Slash (causes Steel damage)
-Credit to Nk. After the Naraku slaughtered the Dread, they began to fight amongst themselves, defeating and shattering the Orbs of their own brothers. Amidst this chaos, one Naraku's Lust for Battle ascended to a new level, gaining a measurable effect on the battlefield, and completely changing his skill set. When this Naraku's Lust for Battle reached a certain threshold, it consumed him, transforming him into a dark berserker known as Burning Naraku. Burning Naraku slaughtered all other Naraku, but when it ran out of targets, its rage subsided and it took its own life out of boredom. Its Orb survived, however, and was later found by Nk, who unintentionally awakened him and, later, Burning Naraku surfaced once more to do battle with Gahu-Shadow. Yume was able to force Naraku to revert to normal, which is the only thing that kept Dranes from destroying everything around him. Burning Naraku's rage makes him completely invincible, but he cannot differentiate friend from foe, shown when Dranes knocked Daphne and Rhumora unconcsious when they helped free him from Gahu-Shadow's hold.
S13. Zennou Ice - Basic: Hyper Ice, Shukun Oni Ice; Element: Shadow/Ice/Rahaga; Default Effect: Confident: Increases attack power by 25, take -25 damage from attacks; Effect when energy is low: Finally Serious: Increases attack power by 20 for every 40 damage taken (does not include degenerative damage, does inlcude the damage done to activate Finally Serious), take -10 damage from attacks, your dodge rate is boosted by 25%; Attacks: Perfect Hason (causes Rahaga damage, burns, freezes), Summon Weapon (summon either Twin Blades of Azzinoth (two hits), Thunderfury (lowers accuracy), Emerald Ripper (degenerative), or Talons of the Pheonix (two hits, burns), Weapon), Explosion (causes Fire damage, burns), Frost Needles (causes Ice damage, Sanok-level accuracy, lowers opponent's dodge rate), Sento Shuryo (instant kill, only if "Finally Serious" is active, returns you to "Confident" but does not restore FE, Sanok-level accuracy, 1 use, Weapon), Corrupting Power (if an opponent tries to heal they take Shadow damage), Rip-Shred-Tear-Gnash (does Weapon damage, degenerative damage for 5), The Equalizer (the opponent's FE becomes the same as yours, 1 use, Weapon), Cloak of Shadows (recover from negative effects, 1 use, Weapon), Ability Snipe (opponent loses effect, Weapon), Siphon Soul (causes Shadow damage, degenerative damage that heals the user for 4), Summon Blades (allow the next three attacks, Weapon), Ruin Dawns (causes Steel damage, indefinite degeneration), Taint of Iblis (causes Steel damage, indefinite degeneration), Slash of Conquest (causes Steel damage, allow Slash of Pestilence), Slash of Pestilence (causes indefinite degenerative Steel damage, allow Slash of War), Slash of War (causes Steel damage, allow Slash of Death), Slash of Death (causes Steel damage, indefinite degenerative damage, can only be used against Legendary Spirits, resets the Slash chain), Shiro (causes weapon damage, cannot miss), Kuro (causes weapon damage next turn), Double Shot (causes weapon damage this turn and next, cannot miss, 1 use), Dues Ex Coat (fully heal FE, cure ailments, reset usage of all attacks, 90% chance to fail, 1 use, Weapon), Unshakeable Defense (survive any hit with at least 1 FE, Weapon)
-Inspired by Sonic the Hedgehog, Credit to CTK. A Super Spirit formed by Zagrin combining the two strongest forms of his enhanced Ice TH. Zennou Ice is the pinnacle of Ice's power, and claims to be omnipotent...although this is highly unlikely. In this form, Ice can summon multiple guns and swords from his coat, including Shiro, a gun that never misses, and Kuro, a gun that causes delayed damage. Zennou Ice retains some ice-based abilities, the ability to create explosion almost instantly, and a perfected version of the Hason technique that both freezes and burns.
S14. Saigo Zadakh - Basic: Hyper Zadakh, Dissonance Zadakh; Element: Steel/Rahaga/Shadow/Thunder; Effect: Chaotic Noise: No weakness, take -15 from attacks (after applying resistance), every turn your opponent gets a random one-turn status ailment, all Rahag-type attacks with "Saigo" in their name have a 50% chance to be Shadow instead; Basic attacks: Slash (causes Steel damage), Saigo Kousen (causes Rahaga damage), Ikhav Saigo Kousen (charge, then deal Rahaga damage and very light self damage), Saigo Shield (defense, Rahaga), Thunder Ball (causes Thunder damage, paralyze), Overhead Slash (causes Steel damage, confuse), Chaos Control (paralyze for 3, Rahaga), Noise Control (confuse and silence for 3, Shadow), Saigo Slash (causes Steel damage), Blade Dash (causes Steel damage, high accuracy), Noise Nova (allow Saigo Blades, Rahaga), Saigo Blade: Boomerang (causes Steel damage to all), Saigo Blade: Severance (causes Steel damage, opponent loses 1 technique, 1 use), Saigo Blade: Blade Punch (causes Steel damage), Saigo Blade: Final Slash (causes Steel damage, backlash half, 1 use, disable all Saigo Blades), Cura (heal 30, Rahaga), Saigo Crush (causes Rahaga damage), Noise Brainwash (control opponent for 2, Shadow), Strike Raid (causes Steel damage, may hit twice, second hit can target a different foe), Ars Arcanum (causes Steel damage, you lose 10 atk power for one turn); Extra attacks with Thunderbolt Saber: Thunderbolt (causes Thunder damage), Spark Claw (causes Thunder damage, degeneration for 5 turns), Thunder Slash (causes Thunder damage), Chaos Spark (causes Thunder damage, paralyze), Noise Spark (causes Thunder damage, poison)
-Inspired by Sonic the Hedgehog. Created when Kharuun used Double Fusion to combine the Hyper and Dissonance forms of his enhanced Zadakh TP. A large step up from either of those forms, Saigo Zadakh allowed Kharuun to hold his own against Makuta Miserix, although he hasn't quite adjusted to the strain this Super Spirit puts on his body just yet.
S16. Total Destroyer - Basic: Destroyer; Element: Shadow; Basic attacks can be found on the Spirit Index, #338. Destroyer, also has attacks from #450. War Machine, #671. Albion, #747. Demon Prince, and others
-Based on Forte.EXE from the Rockman.EXE series, form inspired by Saito Style and Falzar Beast forms from the manga. When the Dark Knight Destroyer absorbed a Demon Claw, he transformed into a monstrously powerful being with claws and wings, and his GetAbility effect was enhanced to allow him to use any attack that has ever been used against him. Total Destroyer was a fierce opponent, pushing Kharzani to his absolute limits, but Kharzani held nothing back and slew his foe, who died with a smile on his face.
S17. Absolute Corruption - Basic: Corruption; Element: Shadow; Basic attacks can be found ont he Spirit Index, #407. Corruption, also displayed Fire, Ice, Air, and Shadow based abilities, and could manipulate the giant Dummy Cores for several attacks
-Based on the final boss of Mega Man ZX Advent. When D7 ripped out Corruption's heart, he fell into the pool of Dummy Cores and was presumed dead, but he had a failsafe in place that would allow him to absorb all of the Cores and survive on their power, transforming him into Absolute Corruption in the process. The Cores formed into seven giant Dummy Cores that formed energy projections and could be controlled by Corruption, and generated a barrier that rendered him invulnerable. However, these Cores were also his greatest weakness--they were vulnerable to attack, and since Absolute Corruption drew his life and power from the Cores, their destruction caused him to die.
S18. Genocide Machine - Basic: War Machine; Element: Shadow; Attacks and effect can be found on the Spirit Index, #450. War Machine
-Based on Andromeda from Mega Man Star Force. Created when the Dark Knight War Machine absorbed a Demon Claw, using the power of Gahu-Shadow to vastly increase his power. Visually, Genocide Machine is identical to War Machine, save for his golden aura laced with electricity that indicates his new strength. As a trade-off, however, all of War Machine's higher functions were disabled, turning him into a mindless berserker with only one goal: destroy. Genocide Machine also displayed a technique called "Big Bang Fist", focusing his aura entirely into his hands so that each of his punches carries the force of his Big Bang Crush attack. Killed by Zagrin.
S19. Gahu Darkhadaz - Basic: Shadow Walker; Element: All; No weakness
-The form Darkhadaz assumed when he used the Gahu Magna spell on the Day of Dragons, granting him the power of the Gahu and the Original Element-Lords. Features black body armor under a tan cloak, with spikes on the knees. Gahu Darkhadaz has high-level control over all fourteen Elements, can summon the weapons of any of the Gahu, and can transform into the animal forms of the Gahu. It was Darkhadaz's goal to use this form to finally outdo Khadaz, proving himself superior to his original self, but he was unable to achieve this and returned to Khadaz's subconcious.
S22. Redeemed Demon - Basic: Irene (727), Destructia (779), Enchantress (780), Vanquisher (781), Leadfist (782), Nighturai (783); Element: Light/Shadow; Has the attacks and effects of all involved Spirits, found on the Spirit Index
-Credit to Nk, inspired by Shuffle! A Super Spirit created when Azara tapped into the power of the Devil Cores containing the souls of Kerria, Lathyrus, Nigella, Kadsura, and Myrica. It is armed with a blade and a shield made of energy, and has the power of all six Spirits, along with levitation abilities and the power to summon phantoms of the "deceased" Devil Squad members. (Azara implied that she did not directly conrol these phantoms, and that they were the embodiment of her friends' desire to help her.) Redeemed Demon was created when Azara fought D7, and allowed her to gain the upper hand in combat. Later, in her battle with Absolute Corruption, she was able to take some of Pyrami's power and focus it, her power, and the power of the Devil Cores into one sword slash, which finished off her enemy. Now that the Devil Squad members have been restored, this Super Spirit can no longer be used.
-Loosely based on the Pokemon Unown. This Super-Spirit was mentioned at the end of Book 1. A Language Supreme is a unique Language that rarely appears and can use all 26 of the letter-specific techniques. According to Vinxeng, at least two Language Supremes have existed in the past. A new Language Supreme, Kotoba, has been introduced in Book 2, and is the first Frere to select a female Ally (Zenrei).
S01-A. Ancient Language Supreme - Basic: Ancient Language; Element: Rahaga; Attacks can be found on the Spirit Index, #1191. Ancient Language
-Loosely based on the Pokemon Unown, Credit to PeriodicTable. A rare Ancient Language who has access to the techniques of all of the specialized Ancient Language Spirits. This Super Spirit is yet to be seen.
S01-C. Language of Hate Supreme - Basic: Language of Hate; Element: Shadow/Thunder; Attacks can be found on the Spirit Index, #908. Language of Hate
-Loosely based on the Pokemon Unown, Credit to Neya. The corrupted equivalent of Language Supreme, this Super Spirit has access to the letter-specific techniques of all variations of Language of Hate. One specimen has been seen, in possession of Darkaea.
S03. Ju-San Seishin - Basic: Zodiakai; Element: Rahaga; Effect and Attacks can be found on the Spirit Index, #378. Zodiakai
-Loosely based on the Chinese Zodiac, Inspired by Fruits Basket. The first Super Spirit form of Zodiakai ever seen. When Xotaku uses Zodiac Seal: Release he splits into 13 versions of himself with slight differences, each one representing an animal of the Chinese Zodiac and the cat. Each Seishin has only one Zodiac Style technique (in addition to Zodiakai's basic techniques), and if that technique is removed then the Seishin vanishes. For Dance of 12 Years, all of the Seishin attack in unison.
S03-C. Ju-Kyu Akuma - Basic: Zodiakai: Void; Element: Shadow/Rahaga; Effect and Attacks can be found on the Spirit Index, #907. Zodiakai: Void
-Loosely based on the zodiac, Credit to Neya. The corrupted equivalent of the Ju-San Seishin, the user splits into 19 versions of himself with slight differences, each based on one of the zodiac symbols Zodiakai: Void has an attack for. Each Akuma has only one Zodiac Style technique (in addition to Zodiakai: Void's basic techniques), and if that technique is removed, the Akuma vanishes. For Darkness of 12 Years, all of the Akuma attack in unison. One has been seen, in possession of Darkaea.
S04. Sohma Xotaku - Basic: Zodiakai; Element: Rahaga; Effect and most Attacks can be found on the Spirit Index, #378. Zodiakai. Additional Attack: Yume no Enkai (causes Rahaga damage)
-Loosely based on the Chinese Zodiac, Inspired by Fruits Basket. A Super Spirit formed when Yume enhanced Xotaku's base energy. The armor is fully gold and resembles several Zodiac animals, and the cape bears the thirteen kanji representing the animals and Xotaku's Golden Zodiac Blade is duplicated. Sohma Xotaku has enhanced speed and strength, and has the unique ultimate technique "Yume no Enkai" that summons stars that form into kanji to summon lightning bolts before creating an explosion.
S05. Twilight Sage - Basic: BionicleKeyblade; Element: Rahaga; Attacks: Endless variety of Twilight attacks (properties are extremely variable, Rahaga Element), Twilight Crash (causes Rahaga damage)
-Inspired by Kingdom Hearts. This Super-Spirit is the first Super Spirit seen in action. Vinxau and Vinxeng are the BionicleKeyblades who achieved this. A Twilight Sage has much greater mastery of Twilight, able to materialize weapons going through their enemies and create barriers in an instant. Upon becoming a Twilight Sage they discard their Keyblades and lose all resemblance to a Bionicle; a fusion with a Twilight Sage gives the Bioni-Lord green robes and a thin mask that covers only their eyes (the mask is black on one side, white on the other).
S05-C. Dark Draco Sage - Basic: BionicleShadowBlades; Element: Shadow/Dragon; Basic Attacks can be found on the Spirit Index, #905. BionicleShadowBlades
-Credit to Neya. The corrupted equivalent of Twilight Sage, this Super Spirit has mastery of Dark Draco energy equal to a Twilight Sage's mastery over Twilight. Dark Draco Sage retains its weapons and can switch back to its basic form at any time. One has been seen, in possession of Darkaea.
S07. Zero Force - Basic: BionicleShadowBlades (#905), Obscura: Assassin Form (#906), Zodiakai: Void (#907), and Language of Hate (#908); Element: Shadow; Attacks can be found on the Spirit Index
-Credit to Neya. A highly powerful Super Spirit created by combining Super Spirit-level, corrupted versions of each of Les Quatre Freres de Lame. It has the abilities of Language of Hate Supreme, Ju-Kyu Akuma, Obscura: Assassin Form, and Dark Draco Sage, and is also said to have an attack called Final Command which supposedly deals 10,000 damage. Zero Force is a titanic creature with armor that combines various attributes of Les Freres Depraves, spikes all over its body, a scorpion tail, a cape colored like the Dark Draco Sage's robes, a twisted Zodiac on its chest that is surrounded by a ring of spikes and surrounding 25 holes, and four arms that end in gauntlets that have the alphabet engraved on them. Darkaea formed this Super Spirit to combat Khadaz in the final battle of the war against the Dark Knights, and after fighting for a time Zero Force was turned into Zero Singularity.
S08. Zero Singularity - Basic: BionicleShadowBlades (#905), Obscura: Assassin Form (#906), Zodiakai: Void (#907), and Language of Hate (#908); Element: Shadow; Attacks can be found on the Spirit Index
-Credit to Neya. An Super Spirit of untold power created when Zero Force dones the Azure Crest, used by Darkaea in his final battle against Khadaz. A human-shaped black hole that wears the Azure Crest and has the arms and weapons of Zero Force, it has all the powers of the lesser Spirit in addition to its own frightening abilities. An elevated existence told of in legend, Zero Singularity has the power to reverse certain effects of the fusion that formed the Bioni-Lords universe, turning Bioni-Spirits back into Bionicles and removing the Elemental Seals of humans. If threatened, it can use True Final Command, an attack capable of inflicting one million points of damage. Zero Singularity is not complete unless it abosrbs a Berserk Gene, causing its Fusion-canceling ability to affect only a small area, and Khadaz was given help from a mysterious entity that allowed him to stop Darkaea before he could complete Zero Singularity.
S09. Death - Basic: Dread, Shadow Knight; Element: Shadow/Dragon; Effect: Dark Bone Mastery: Puts the Curse of the Dark Bone on all foes; Attacks: Dark Bone Possession (control, Shadow), Dark Bone Pillar (causes Shadow damage), Dark Flare Crash (causes Fire damage), Rapid Recovery (heal 40/turn for 2; 2 uses, Shadow), Bone Scythe of the Dark--Oblivion (causes Shadow damage, poison, and paralysis), Oblivion's Hunger (makes the next 3 swings of Oblivion vampiric, Shadow), Dark Bone Rise (causes Shadow damage, cannot be dodged), Bone Tomb (paralyze for 2, allow Thousand Dark Bones Impaling Technique, Shadow), Thousand Dark Bones Impaling Technique (causes Shadow damage), Mutagic Power (increase attack power, Shadow), Dark Bone Army Reanimation (revive a fallen Dread, number depends on power, Shadow)
-Credit to Nk. This Super-Spirit was made by Corruption and is a fusion of Dread DNA and Shadow Knight's genes. He is the Sixth Dark Knight, currently intent on becoming the next Deathtalon, and his powers are expanded beyond the abilities of a standard Dread. Instead of Suffering, he wields Oblivion, the Bone Scythe of the Dark.
S10. Deathtalon - Basic: Dread, Shadow Knight; Element: Shadow/Dragon; Effect: Dark Bone Mastery: Puts the Curse of the Dark Bone on all foes; Attacks same as S09. Death, plus Great Dark Bone Army Reanimation (Shadow, fuse five revived Dreads into one)
-Credit to Nk. Created when the Dark Knight Death collected all five shards of the Orb of the Deathtalon slain by Naraku. His power is worlds beyond what a standard Dread could ever hope to attain, and he is well aware of this. Deathtalon sought to prove himself worthy of being a Dark Knight and the true pinnacle of the Mitrivirahk race, both of which could be accomplished if he killed Nuvakuta and Librum. His ultimate goal was to drive the Omni to extinction and cause all Mitrivirahk to turn into Dread. When Deathtalon absorbed a Demon Claw, he gained a hooded black cloak and grew more powerful, but even this was not enough to accomplish his intended goal. Nuvakuta killed Deathtalon, proving that Librum was and always will be the true pinnacle of the Mitrivirahk.
S11. Librum - Basic: Dread, Omni; Element: Light/Shadow/Rahaga/Dragon; Effect at 00%: Twilight Barrier: Take -20 damage from attacks; Effect at 50%: Twilight Sphere: Attack power boosted by 20, take -30 from attacks; Default effect at 100%: Ultima Twilight Aura: def +50, atk +50; Effect at 100% with both Hakumei and Avalon: Legendary Knight of Twilight: atk +30, def +40, all attacks have a chance to cause the "Twilight" status effect, which causes a random status every turn and summons either a Light Solider (50 FE, Light, can use Protector), a Shadow Soldier (50 FE, Shadow, can use Sinister Slash (20, hits target and user, causes random status on foe, Shadow)), or a Twilight Soldier (100 FE, Rahaga, can use Protector and Sinister Slash); Has all Attacks of #439. Dread and #440. Omni, which can be found on the Spirit Index. Additional Attacks: (00%:) Dual Slice (causes Steel damage), Twilight Flame (causes Rahaga damage), Life (costs 50 FE, revive all Orbs; 1 use, Light), Death (costs 50 FE, does Shadow damage to all of the opponent's Orbs; 2 uses), Blade Block (defense, Steel), Rejuvenate (heal 30/turn for 4; 2 uses, Light); (50%:) Order (heal 40, cure status ailments; can only be used when you are under a status ailment, 1 use, Light), Chaos (causes Shadow damage, poison, burn, confuse, and blind; 3 uses), Blaze Strike (causes Fire damage, may burn), Dragonic Heritage (use a Dragon attack, Dragon), Twilight Rush (causes Rahaga damage, cannot be dodged), Elemental Seal (disables all attacks of one Element, only one can be active at a time, Element of the technique matches the Element sealed), Blade of Twilight: Hakumei (enables following four attacks, Weapon), Dark Cleave (causes Shadow damage, low accuracy), Light Swipe (causes Light damage, Sanok-level accuracy), Night Bringer (causes Shadow damage, causes a 'night' effect that doubles the power of Shaodw moves), Holy Storm (causes Light damage to all foes, heals user by damage dome; 2 uses); (100%) Recall (choose 1 of your opponent's Orbs, they must switch with that one; causes Rahaga damage, paralyze, can only be used every three turns), Equilibrium (either increase your FE to the opponent's amount, or decrease the opponent's FE to your amount; 2 uses, Rahaga), Kamikaze Crash (instant kill, you lose all FE, Fire), End of the World (opponent loses all FE, you cannot act next turn, 1 use, Dragon), Impenetrable Shield of Twilight: Avalon (Cushion Jelly-level defense for 5, Steel), Extinction (choose an Element, it now takes double damage for the rest of the battle, Dragon), Avalon's End (causes Rahaga damage, raise your accuracy and atk, can only be used after the second turn Avalon is active, you cannot use Avalon again), Virtue and Suffering's Beginning, Virtue and Suffering's End, Dusk Bringer (causes Shadow damage, all attacks (including your own) reduced by half), Dawn Bringer (causes Light damage, all attacks will now do an extra 20 Light damage that heals Light Orbs); (Attacks when "Legendary Knight of Twilight" is active) Shield Slam (causes Steel damage, may silence for 2), Protector (take damage to protect an ally, take half damage this way, Steel), For Mata Nui! (atk +10, ally's atk +40, Light), Shockwave (causes Air damage, may stun for two), Sunder (causes Steel damage, causes foe to take 20 more damage, can stack to 99)
-Credit to Nk. This Super-Spirit is formed by merging Omni and Dread, made possible by the Double Fusion feature on the Bioni-Vice. Originally tought to be a legend, Nk accidentally created it in his first fight with Death, allowing him to drive off his foe. Librum has all the powers of both Omni and Dread as well as some original abilities sugh as Twilight Flame, limited powers over life and death and order and chaos, several blade and fire based attacks, and the ability to call on Dragon attacks. It also possesses the ability to combine Virtue and Suffering into one sword, Hakumei. Librum's strength depends on the synchronization between Dread and Omni, currently 100%. Librum created the Mitrivirahk race before it disappeared, and is thought by most to be the pinnacle of the species.
S12. Burning Naraku - Basic: Naraku; Element: Fire/Shadow; Effect when transformation incomplete: Lust for Battle: All fighters gain attack power every turn; Effect when transformation complete: Invincible: Completely invulnerable to all attacks; Attacks: Instant Murder (instant-kill, 1 use, Fire), Rend (causes Steel damage, causes 'Rend' status which can stack to 10), Execute (causes Steel damage proportionate to the number of Rend statuses on the target), Persevere (boosts atk and def, Shadow), Swipe (causes Steel damage), Incinerate (causes Fire damage, burns), Death Flare (causes Fire damage, 2 round cooldown), Demise (causes Shadow damage, may blind or silence, 1 round cooldown), Blade of Wind (causes Air damage), Deathly Grip (lowers opponent's dodge change for 3 turns, causes Shadow damage, cannot be avoided), Lacerated Armor (creates spikes on armor, Steel), Flare Blitz (causes Fire damage, may burn), Impale (causes Steel damage), Ancient Tactitian (boost atk, evasion, and block chance, Shadow), Ignite Weapons (set weapons on fire, Fire), Blade Rush (causes Steel damage), Parry (defense, Steel), Fireball (causes Fire damage, burn), Rising Blaze (causes Fire damage, 2 round cooldown), Merciless Strike (causes Steel damage, piercing), War's Respite (remove 4 Lust for Battle counters, heal 20, Shadow), Fiery Purge (recover from negative status and take Fire damage, or cause Fire damage and dispel opponent's power-ups), Tremor (causes Stone damage), Slash (causes Steel damage)
-Credit to Nk. After the Naraku slaughtered the Dread, they began to fight amongst themselves, defeating and shattering the Orbs of their own brothers. Amidst this chaos, one Naraku's Lust for Battle ascended to a new level, gaining a measurable effect on the battlefield, and completely changing his skill set. When this Naraku's Lust for Battle reached a certain threshold, it consumed him, transforming him into a dark berserker known as Burning Naraku. Burning Naraku slaughtered all other Naraku, but when it ran out of targets, its rage subsided and it took its own life out of boredom. Its Orb survived, however, and was later found by Nk, who unintentionally awakened him and, later, Burning Naraku surfaced once more to do battle with Gahu-Shadow. Yume was able to force Naraku to revert to normal, which is the only thing that kept Dranes from destroying everything around him. Burning Naraku's rage makes him completely invincible, but he cannot differentiate friend from foe, shown when Dranes knocked Daphne and Rhumora unconcsious when they helped free him from Gahu-Shadow's hold.
S13. Zennou Ice - Basic: Hyper Ice, Shukun Oni Ice; Element: Shadow/Ice/Rahaga; Default Effect: Confident: Increases attack power by 25, take -25 damage from attacks; Effect when energy is low: Finally Serious: Increases attack power by 20 for every 40 damage taken (does not include degenerative damage, does inlcude the damage done to activate Finally Serious), take -10 damage from attacks, your dodge rate is boosted by 25%; Attacks: Perfect Hason (causes Rahaga damage, burns, freezes), Summon Weapon (summon either Twin Blades of Azzinoth (two hits), Thunderfury (lowers accuracy), Emerald Ripper (degenerative), or Talons of the Pheonix (two hits, burns), Weapon), Explosion (causes Fire damage, burns), Frost Needles (causes Ice damage, Sanok-level accuracy, lowers opponent's dodge rate), Sento Shuryo (instant kill, only if "Finally Serious" is active, returns you to "Confident" but does not restore FE, Sanok-level accuracy, 1 use, Weapon), Corrupting Power (if an opponent tries to heal they take Shadow damage), Rip-Shred-Tear-Gnash (does Weapon damage, degenerative damage for 5), The Equalizer (the opponent's FE becomes the same as yours, 1 use, Weapon), Cloak of Shadows (recover from negative effects, 1 use, Weapon), Ability Snipe (opponent loses effect, Weapon), Siphon Soul (causes Shadow damage, degenerative damage that heals the user for 4), Summon Blades (allow the next three attacks, Weapon), Ruin Dawns (causes Steel damage, indefinite degeneration), Taint of Iblis (causes Steel damage, indefinite degeneration), Slash of Conquest (causes Steel damage, allow Slash of Pestilence), Slash of Pestilence (causes indefinite degenerative Steel damage, allow Slash of War), Slash of War (causes Steel damage, allow Slash of Death), Slash of Death (causes Steel damage, indefinite degenerative damage, can only be used against Legendary Spirits, resets the Slash chain), Shiro (causes weapon damage, cannot miss), Kuro (causes weapon damage next turn), Double Shot (causes weapon damage this turn and next, cannot miss, 1 use), Dues Ex Coat (fully heal FE, cure ailments, reset usage of all attacks, 90% chance to fail, 1 use, Weapon), Unshakeable Defense (survive any hit with at least 1 FE, Weapon)
-Inspired by Sonic the Hedgehog, Credit to CTK. A Super Spirit formed by Zagrin combining the two strongest forms of his enhanced Ice TH. Zennou Ice is the pinnacle of Ice's power, and claims to be omnipotent...although this is highly unlikely. In this form, Ice can summon multiple guns and swords from his coat, including Shiro, a gun that never misses, and Kuro, a gun that causes delayed damage. Zennou Ice retains some ice-based abilities, the ability to create explosion almost instantly, and a perfected version of the Hason technique that both freezes and burns.
S14. Saigo Zadakh - Basic: Hyper Zadakh, Dissonance Zadakh; Element: Steel/Rahaga/Shadow/Thunder; Effect: Chaotic Noise: No weakness, take -15 from attacks (after applying resistance), every turn your opponent gets a random one-turn status ailment, all Rahag-type attacks with "Saigo" in their name have a 50% chance to be Shadow instead; Basic attacks: Slash (causes Steel damage), Saigo Kousen (causes Rahaga damage), Ikhav Saigo Kousen (charge, then deal Rahaga damage and very light self damage), Saigo Shield (defense, Rahaga), Thunder Ball (causes Thunder damage, paralyze), Overhead Slash (causes Steel damage, confuse), Chaos Control (paralyze for 3, Rahaga), Noise Control (confuse and silence for 3, Shadow), Saigo Slash (causes Steel damage), Blade Dash (causes Steel damage, high accuracy), Noise Nova (allow Saigo Blades, Rahaga), Saigo Blade: Boomerang (causes Steel damage to all), Saigo Blade: Severance (causes Steel damage, opponent loses 1 technique, 1 use), Saigo Blade: Blade Punch (causes Steel damage), Saigo Blade: Final Slash (causes Steel damage, backlash half, 1 use, disable all Saigo Blades), Cura (heal 30, Rahaga), Saigo Crush (causes Rahaga damage), Noise Brainwash (control opponent for 2, Shadow), Strike Raid (causes Steel damage, may hit twice, second hit can target a different foe), Ars Arcanum (causes Steel damage, you lose 10 atk power for one turn); Extra attacks with Thunderbolt Saber: Thunderbolt (causes Thunder damage), Spark Claw (causes Thunder damage, degeneration for 5 turns), Thunder Slash (causes Thunder damage), Chaos Spark (causes Thunder damage, paralyze), Noise Spark (causes Thunder damage, poison)
-Inspired by Sonic the Hedgehog. Created when Kharuun used Double Fusion to combine the Hyper and Dissonance forms of his enhanced Zadakh TP. A large step up from either of those forms, Saigo Zadakh allowed Kharuun to hold his own against Makuta Miserix, although he hasn't quite adjusted to the strain this Super Spirit puts on his body just yet.
S16. Total Destroyer - Basic: Destroyer; Element: Shadow; Basic attacks can be found on the Spirit Index, #338. Destroyer, also has attacks from #450. War Machine, #671. Albion, #747. Demon Prince, and others
-Based on Forte.EXE from the Rockman.EXE series, form inspired by Saito Style and Falzar Beast forms from the manga. When the Dark Knight Destroyer absorbed a Demon Claw, he transformed into a monstrously powerful being with claws and wings, and his GetAbility effect was enhanced to allow him to use any attack that has ever been used against him. Total Destroyer was a fierce opponent, pushing Kharzani to his absolute limits, but Kharzani held nothing back and slew his foe, who died with a smile on his face.
S17. Absolute Corruption - Basic: Corruption; Element: Shadow; Basic attacks can be found ont he Spirit Index, #407. Corruption, also displayed Fire, Ice, Air, and Shadow based abilities, and could manipulate the giant Dummy Cores for several attacks
-Based on the final boss of Mega Man ZX Advent. When D7 ripped out Corruption's heart, he fell into the pool of Dummy Cores and was presumed dead, but he had a failsafe in place that would allow him to absorb all of the Cores and survive on their power, transforming him into Absolute Corruption in the process. The Cores formed into seven giant Dummy Cores that formed energy projections and could be controlled by Corruption, and generated a barrier that rendered him invulnerable. However, these Cores were also his greatest weakness--they were vulnerable to attack, and since Absolute Corruption drew his life and power from the Cores, their destruction caused him to die.
S18. Genocide Machine - Basic: War Machine; Element: Shadow; Attacks and effect can be found on the Spirit Index, #450. War Machine
-Based on Andromeda from Mega Man Star Force. Created when the Dark Knight War Machine absorbed a Demon Claw, using the power of Gahu-Shadow to vastly increase his power. Visually, Genocide Machine is identical to War Machine, save for his golden aura laced with electricity that indicates his new strength. As a trade-off, however, all of War Machine's higher functions were disabled, turning him into a mindless berserker with only one goal: destroy. Genocide Machine also displayed a technique called "Big Bang Fist", focusing his aura entirely into his hands so that each of his punches carries the force of his Big Bang Crush attack. Killed by Zagrin.
S19. Gahu Darkhadaz - Basic: Shadow Walker; Element: All; No weakness
-The form Darkhadaz assumed when he used the Gahu Magna spell on the Day of Dragons, granting him the power of the Gahu and the Original Element-Lords. Features black body armor under a tan cloak, with spikes on the knees. Gahu Darkhadaz has high-level control over all fourteen Elements, can summon the weapons of any of the Gahu, and can transform into the animal forms of the Gahu. It was Darkhadaz's goal to use this form to finally outdo Khadaz, proving himself superior to his original self, but he was unable to achieve this and returned to Khadaz's subconcious.
S22. Redeemed Demon - Basic: Irene (727), Destructia (779), Enchantress (780), Vanquisher (781), Leadfist (782), Nighturai (783); Element: Light/Shadow; Has the attacks and effects of all involved Spirits, found on the Spirit Index
-Credit to Nk, inspired by Shuffle! A Super Spirit created when Azara tapped into the power of the Devil Cores containing the souls of Kerria, Lathyrus, Nigella, Kadsura, and Myrica. It is armed with a blade and a shield made of energy, and has the power of all six Spirits, along with levitation abilities and the power to summon phantoms of the "deceased" Devil Squad members. (Azara implied that she did not directly conrol these phantoms, and that they were the embodiment of her friends' desire to help her.) Redeemed Demon was created when Azara fought D7, and allowed her to gain the upper hand in combat. Later, in her battle with Absolute Corruption, she was able to take some of Pyrami's power and focus it, her power, and the power of the Devil Cores into one sword slash, which finished off her enemy. Now that the Devil Squad members have been restored, this Super Spirit can no longer be used.
Pseudo-Super Spirits
There are some powerful combinations of Spirits or other incredible forms that are not technically Super Spirits. For lack of a better term, these forms are referred to as "Pseudo-Super Spirits". Pseudo-Super Spirits are usually formed using the natural abilites of Spirits as opposed to unnatural means that create Super Spirits, or lack the synergistic power that most Super Spirits display. Also, Super Spirits tend to have lore or legends attached to them, where Pseudo-Super Spirits do not.
--The Death Union of Spirits; Combination of #445. Gold Destroyer Emblem, #446. Silver Destroyer Emblem, #415. Wings of Ice, #416. Claws of Wood, #417. Fangs of Fire, #532. The Seeing One, #258. Galvanic Mechamorph, #265. Virus, #270. Blood, and #263. Hate; Attacks can be found on the Spirit Index, has the Effects of Galvanic Mechamorph and Hate
A combination of Spirits once used by Union, when he was Shade-Gang Commander of Mutant-Isle. It does not count as a Super Spirit because it is created using the basic nature of Parasite Spirits.
--Unit Alpha; a specimen of #599. Unit 01 that has been enhanced and given new abilites by Corruption, attacks of Unit 01 can be found on the Spirit Index (though some are rebalanced). Additional abilites include teleportation, creating and using drills, and Water-based abilities
The Spirit used by Barometz, Sixth Squire of the Dark Knights. It does not count as a Super Spirit because it's power is not a severe enough jump from the power of a standard Unit 01.
--The Death Union of Spirits Mk.II; Combination of #804. Power-Up Blue, #803. Power-Up Green, #801. Power-Up Red, #445. Gold Destroyer Emblem, #446. Silver Destroyer Emblem, #802. Power-Up Yellow, #582. Fire Fuser, #417. Fangs of Fire, #611. Fossil of Dinosaur, #609. Sword of Berserk, #415. Wings of Ice, #584. Earth Fuser, #610. Shuriken of Shinobi, #416. Claws of Wood, #592. Steel Fuser, #773. Axalara T9, #772. Jetrax T6, #771. Rockoh T3, #815. Skopio XV-1, #814. Thornatus V9, #811. Cendox V1, #589. Shadow Fuser, #532. The Seeing One, #258. Galvanic Mechamorph, #265. Virus, and #263. Hate; Attacks and effect can be found on the Spirit Index
A combination of Spirits used by Union, when he was the Fifth Squire of the Dark Knights. It does not count as a Super Spirit because it is created using the basic nature of Parasite Spirits.
--BionicleShadowBlades Dread Paladin; a specimen of #905. BionicleShadowBlades that has been boosted by the special Demonic Spirit variation used by Decrenzen's Blade of Souls; Attacks and effect of BionicleShadowBlades can be found on the Spirit Index, abilities of Decrenzen can be found on the Hidden Arts page. Additional abilites include the Curse of the Dark Bone and Fire-based abilities
A special form of BionicleShadowBlades used by Darkaea, the Third Squire of the Dark Knights. It does not count as a Super Spirit because it is created by the special properties of a Blade of Souls.
--Project Stained Glass; has the abilities of virtually every Spirit, with exceptions including Legendaries, story Spirits with only one specimen, and a few others such as Omni and Aslan. Makes frequent use of the Curse of the Dark Bone, after being upgraded it gains Elemental Power over glass
An artificial being Verasu created by combining multiple shards made from empty Spirit Orbs around a mechanical skeleton. Stained Glass can use any and all abilities of the Spirits whose shards it is composed of, and follows all orders Verasu gives it. After activating "Shard 1017", a replica of a shard containing the Curse of the Dark Bone, Stained Glass' appearance was heavily altered and it developed emotional processes. Stained Glass was defeated and badly damaged, and Verasu then upgraded it to Stained Glass 2.0, which was comprised of 3,572 shards and outfitted with the Crystal Armor Spirits. While Stained Glass 2.0 was already incredibly powerful, it was able to boost its power even further and become "Stained Glass Inmacula", a seemingly invincible being who claimed to be perfect. Norscu and Zenrei, with Khadaz's Exo-Keyblade Spirit Weapon, were eventually able to seal Inmacula inside a stained glass window somewhere on the Lost Continent, ending the threat it posed. Verasu, who is now in hiding, is seeking a way to release his creation.
It does not count as a Super Spirit because it is not truly a Spirit--it is a robot using residual power left on Orb shards.
--The Death Union of Spirits; Combination of #445. Gold Destroyer Emblem, #446. Silver Destroyer Emblem, #415. Wings of Ice, #416. Claws of Wood, #417. Fangs of Fire, #532. The Seeing One, #258. Galvanic Mechamorph, #265. Virus, #270. Blood, and #263. Hate; Attacks can be found on the Spirit Index, has the Effects of Galvanic Mechamorph and Hate
A combination of Spirits once used by Union, when he was Shade-Gang Commander of Mutant-Isle. It does not count as a Super Spirit because it is created using the basic nature of Parasite Spirits.
--Unit Alpha; a specimen of #599. Unit 01 that has been enhanced and given new abilites by Corruption, attacks of Unit 01 can be found on the Spirit Index (though some are rebalanced). Additional abilites include teleportation, creating and using drills, and Water-based abilities
The Spirit used by Barometz, Sixth Squire of the Dark Knights. It does not count as a Super Spirit because it's power is not a severe enough jump from the power of a standard Unit 01.
--The Death Union of Spirits Mk.II; Combination of #804. Power-Up Blue, #803. Power-Up Green, #801. Power-Up Red, #445. Gold Destroyer Emblem, #446. Silver Destroyer Emblem, #802. Power-Up Yellow, #582. Fire Fuser, #417. Fangs of Fire, #611. Fossil of Dinosaur, #609. Sword of Berserk, #415. Wings of Ice, #584. Earth Fuser, #610. Shuriken of Shinobi, #416. Claws of Wood, #592. Steel Fuser, #773. Axalara T9, #772. Jetrax T6, #771. Rockoh T3, #815. Skopio XV-1, #814. Thornatus V9, #811. Cendox V1, #589. Shadow Fuser, #532. The Seeing One, #258. Galvanic Mechamorph, #265. Virus, and #263. Hate; Attacks and effect can be found on the Spirit Index
A combination of Spirits used by Union, when he was the Fifth Squire of the Dark Knights. It does not count as a Super Spirit because it is created using the basic nature of Parasite Spirits.
--BionicleShadowBlades Dread Paladin; a specimen of #905. BionicleShadowBlades that has been boosted by the special Demonic Spirit variation used by Decrenzen's Blade of Souls; Attacks and effect of BionicleShadowBlades can be found on the Spirit Index, abilities of Decrenzen can be found on the Hidden Arts page. Additional abilites include the Curse of the Dark Bone and Fire-based abilities
A special form of BionicleShadowBlades used by Darkaea, the Third Squire of the Dark Knights. It does not count as a Super Spirit because it is created by the special properties of a Blade of Souls.
--Project Stained Glass; has the abilities of virtually every Spirit, with exceptions including Legendaries, story Spirits with only one specimen, and a few others such as Omni and Aslan. Makes frequent use of the Curse of the Dark Bone, after being upgraded it gains Elemental Power over glass
An artificial being Verasu created by combining multiple shards made from empty Spirit Orbs around a mechanical skeleton. Stained Glass can use any and all abilities of the Spirits whose shards it is composed of, and follows all orders Verasu gives it. After activating "Shard 1017", a replica of a shard containing the Curse of the Dark Bone, Stained Glass' appearance was heavily altered and it developed emotional processes. Stained Glass was defeated and badly damaged, and Verasu then upgraded it to Stained Glass 2.0, which was comprised of 3,572 shards and outfitted with the Crystal Armor Spirits. While Stained Glass 2.0 was already incredibly powerful, it was able to boost its power even further and become "Stained Glass Inmacula", a seemingly invincible being who claimed to be perfect. Norscu and Zenrei, with Khadaz's Exo-Keyblade Spirit Weapon, were eventually able to seal Inmacula inside a stained glass window somewhere on the Lost Continent, ending the threat it posed. Verasu, who is now in hiding, is seeking a way to release his creation.
It does not count as a Super Spirit because it is not truly a Spirit--it is a robot using residual power left on Orb shards.